using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SceneLogin : SceneBase
{
    public static SceneLogin Instance;
    protected override void Awake()
    {
        base.Awake();
        Instance = this;
        UIManager.Instance.ShowUI(UIName.UILogin);
    }

    protected override void OnDestroy()
    {
        base.OnDestroy();
        Instance = null;
    }
}
